The Backrooms UpdateWiki for 3.0.0

Reference

Commands

One command for everyone who needs out, a few to find things, and a set of tools for operators.

All commands start with /backrooms. Commands marked OP need permission level 2 (operators, or cheats on in singleplayer); the rest anyone can use.

For players#

CommandWhoWhat it does
/backrooms leaveANYONEBack to the overworld, by the door you came in through if there is one. Cooldown 10 minutes by default (commands.leaveCooldownSeconds); ops have none.
/backrooms locate worksANYONEThe nearest Buried Works.
/backrooms locate refugeANYONEThe nearest refuge in The Remembering.
/backrooms locate pitANYONEThe nearest pit that goes all the way round the loop, within 3,000 blocks.
/backrooms locate memoryANYONEThe nearest memory, once you are in the geometric level.
/backrooms locate style <name>ANYONEThe nearest region of a floor style on your floor.
/backrooms locatepoiANYONEThe nearest misremembered place or remembered room.
/backrooms styleANYONEWhich floor style you are standing in, and how much of its neighbour.

Style names: classic, pillar_field, long_halls, maze, tall, cathedral, low, lights_out, stairwell, wild, glitch, poolrooms, hotel, concrete.

For operators#

CommandWhoWhat it does
/backrooms pull <player>OPSends a player back to the overworld, like leave without the cooldown.
/backrooms quiet [minutes]OPStarts the quiet period: the Keeper goes away (default keeper.quietMinutes, 1 to 1440).
/backrooms loudOPEnds the quiet period.
/backrooms keeperOPMoves the Keeper next to you, or spawns him.
/backrooms keeper stateOPWhere he is, pinned or not, the fight's age, a stolen item.
/backrooms anger <0-3>OPSets your Keeper anger level by setting your time inside.
/backrooms blackout [seconds]OPTurns the lights out where you are (30 seconds by default, up to 600), or back on if they are out.
/backrooms goto works|refuge|pit|memoryOPLike locate, and takes you there.
/backrooms goto style <name>OPTakes you to the middle of the nearest region of a style.
/backrooms tppoiOPTakes you to the nearest misremembered place or remembered room.
/backrooms go <part>OPInto a part of The Remembering, straight above or below you: overworld, nether, end, backrooms, gyroid, menger or bottom.
/backrooms thinspotOPTakes you to the nearest thin spot in this dimension (from The Remembering, the overworld's) and drops you onto it.
/backrooms buildportalOPBuilds a 2 by 3 Reinforced Iron door with a Block of Redstone in front of you. It opens in a moment.

Debugging#

Tools for checking the world generation. Also op-only.

CommandWhoWhat it does
/backrooms probe <cx1> <cz1> <cx2> <cz2> <y1> <y2>OPBlock counts and Memarium stats for a box of chunks.
/backrooms block <x> <y> <z>OPThe block at a position.
/backrooms slice <x> <z1> <z2> <y1> <y2>OPA text side view of the floors.
/backrooms pit <x> <z>OPAbout the pit at a position: where it stops.
/backrooms cycleOPThe geometric level's plan, and a check of the door mapping.
/backrooms seamview up|down <x> <z>OPBuilds the loop seam's view for a spot and reports its size. Run it in The Remembering.

Vanilla /locate structure backrooms:buried_works works too.