The Backrooms UpdateWiki for 3.0.0

The dimension

Insanity

The Remembering wears on you. The insanity meter rises the longer you stay inside, and it is only ever calm in a refuge.

High insanity: the insanity bubbles are mostly gone and dark veins close in round the edge of the screen.
High insanity: the insanity bubbles are mostly gone and dark veins close in round the edge of the screen.

The meter#

Every player has an insanity meter from 0 to 1. It is shown as a row of dark insanity bubbles above the hunger bar (stacked above the air bubbles underwater) that burst one by one as it rises.

Where you areWhat the meter does
Inside The Remembering, the first 90 secondsNothing: a grace period.
Inside The Remembering after thatRises from empty to full in about 8 minutes.
In a refuge or remembered room, or within a few blocks of a GatewayFalls slowly, from full to empty in about a minute.
Anywhere outside The RememberingFalls fast, from full to empty in about 15 seconds.

Insanity is kept when you leave and rejoin a server (the grace period too), so logging out does not reset it. It clears when you die.

What it does#

FromEffect
0.3Your field of view narrows a little and breathes.
0.4Whispers.
0.5Dark veins creep in round the edges of the screen.
0.6A heartbeat, louder as it rises. The fog starts turning black and closes in over about ten seconds.
0.8Nausea.
0.92Short random teleports: you blink 6 to 30 blocks away in a burst of black.

Resting

Find a refuge before the heartbeat starts, or stand next to an open Gateway. Even better, step back out through a door for a few seconds: outside, the meter empties in about 15 seconds.

Players who find the screen effects too much can turn off the dark veins on their own client with insanityOverlay = false in backrooms-client.toml. Servers can turn insanity off completely with insanity.enabled (see Config).

Potions#

Three potions, brewed in two steps through a mod-only middle potion so they never clash with vanilla brews. Splash and lingering versions and tipped arrows come from the usual vanilla steps (gunpowder, then dragon's breath).

PotionBrewEffect
Potion of MemoryAwkward Potion + Raw MemariumNo effect. Only the base for the other two.
Potion of InsanityPotion of Memory + Fermented Spider EyeInsanity for 45 seconds: drives the meter up fast, wherever you are: from empty to full in about 9 seconds inside The Remembering, about 23 seconds outside, where the meter also drains.
Potion of SanityPotion of Memory + Golden CarrotSanity for 20 seconds: empties the meter in a few seconds.

Potions of Sanity and Splash Potions of Insanity also turn up in the room chests of The Remembering.

Potions of Insanity are in the Buried Works too: each storeroom and archive chest has a 30% chance of them, either one or two to drink (20%) or a splash one (10%).

The meter only bites inside

The Insanity effect only moves the meter; the meter then does the rest (veins, heartbeat, black fog, nausea, teleports). Those only happen inside The Remembering. A Splash Potion of Insanity on a friend in the overworld fills their meter but only narrows their view, and the meter drains again as soon as the effect ends.

Distorted#

Distorted is a separate effect you get from falling through a thin spot: a blurred view and close fog for a short while. It does not touch the insanity meter.